I created this 3D model as part of a game project focused on furniture placement. The asset contains approximately 2.7k faces and was inspired by the shapes and materials of retro 1970s televisions.
I modeled the piece in Maya with an emphasis on clean topology suitable for real-time environments. I then developed the textures in Substance Painter, aiming for a stylized look. The concept art is a bunch of images from the internet photobashed together and edited in Illustrator.